It’s official – my eLearning platform is alive and online:
I had a vision of creating courses where excursions are the foundation stones as opposed to ‘extra-curricular’ treats. I wanted to liberate the learner (and trainer) completely from the artificial shackles of the four-walled classroom. I found my solution this past Christmas in Moodle, and have been learning and experimenting with it ever since. What you see on the platform now is the product of that work – a fully blended eLearning solution.
The reading, writing and listening practice is covered through fully online activities based solely on real articles and videos from the internet. The speaking practice occurs in video conference lessons and excursions, again where materials and objectives are strictly real. In paid courses, one excursion underpins the selection of materials and activities for the rest of the course. For example, the “Cooking in English” course is based on a live cooking class with an American chef. In that course, lesson themes are all around cuisine, recipes and cultural habits, with each part focussing on vocabulary or sub-skills that will be practised and consolidated in the penultimate task – the excursion itself.
The key to this whole experiment is the approach to the online method. Up to now most online ELT platforms are essentially static stores of information and activities – the digital equivalent of just giving the learner and textbook then leaving them in a room for an hour. I’ve learned two key things from my experience of the industry of successful online learning:
- Instructor participation at every level dramatically increases attendance and motivation.
- Gameification, that is, adding game elements to activities, taking cues from video and board games, also has a dramatic different on learners’ motivation to progress in a course
The first point makes it sound like the learner would be better off in a classroom. Surely online learning is there to allow more independence and autonomy, not to still have the teacher peering over their shoulder? It is true that online learning can offer the student immense freedom thanks to the vastness of the internet in terms of content, and there are many apps at their disposal to engage them with online content. The problem is that leaving a student to their own devices without live trainer feedback has been shown consistently to reduce motivation and attendance dramatically within the first stages of the course.
The key is to have some regular participation from a live trainer – as simple as a short private message on your platform saying “Hey, good job on lesson 2!” or “Hey, it’s been a while since lesson 3, is everything ok?” This kind of supportive nudge keeps learners conscious that their platform is not a static resource store, but a live community which is constantly monitored. It’s as close as we can get to compensating for the loss of face-to-face interaction.
In my courses, each self-study part has at least one production task associated with it, and that only becomes available to students after completion of the self-study tasks. This not only embeds trainer interaction into every activity, but adds a gaming element to completion of the isolated study part. I believe this will drive students’ motivation to complete otherwise impersonal activities with the reward of real interaction with a trainer.
Further gameification exists on the platform in the form of badges. This simple reward system is an integrated Moodle plugin that can programme specific, pictorial awards to be given upon meeting certain conditions, for example completing an activity or course. I want this system to reinforce students’ feelings of achievement after completing a speaking activity, for example, and to make a bigger deal about overcoming live communication anxiety.
The excursion courses are only available in France at the moment, but I’m constantly seeking out new partners to supply the excursion part of future international courses. If you feel that this approach speaks to you, please get in contact and give me your ideas and feedback at email@example.com